From 9b51bb545ecf07ad1b1b8188d62d4b4a03bc3fff Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 23 Jul 2008 11:07:59 +0000 Subject: Changed it so the avatar's rotation is now sent as part of a full avatar update. This should fix the wrong rotation on existing sitting avatar when logging in bug. --- OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleModule') diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index bc675ff..22feab6 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -413,7 +413,7 @@ namespace OpenSim.Region.Examples.SimpleModule } public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, - uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID) + uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation) { } -- cgit v1.1