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authorTeravus Ovares2008-04-27 20:10:28 +0000
committerTeravus Ovares2008-04-27 20:10:28 +0000
commit911e63765c7cea748b5ae2227f5c1d6ff131d329 (patch)
treef95eeffb4974a9b3f6ded4a46bdc240278a336b0 /OpenSim/Region/Examples/SimpleModule
parentMinor svn, formatting cleanup. (diff)
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* Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 4dc13f5..9e57da5 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -60,6 +60,7 @@ namespace OpenSim.Region.Examples.SimpleModule
60 public event SetAppearance OnSetAppearance; 60 public event SetAppearance OnSetAppearance;
61 public event AvatarNowWearing OnAvatarNowWearing; 61 public event AvatarNowWearing OnAvatarNowWearing;
62 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 62 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
63 public event UUIDNameRequest OnDetachAttachmentIntoInv;
63 public event ObjectAttach OnObjectAttach; 64 public event ObjectAttach OnObjectAttach;
64 public event ObjectDeselect OnObjectDetach; 65 public event ObjectDeselect OnObjectDetach;
65 public event StartAnim OnStartAnim; 66 public event StartAnim OnStartAnim;