From 911e63765c7cea748b5ae2227f5c1d6ff131d329 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sun, 27 Apr 2008 20:10:28 +0000 Subject: * Single Attachments now work from inventory. You can attach from inventory and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P. --- OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Examples/SimpleModule') diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 4dc13f5..9e57da5 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -60,6 +60,7 @@ namespace OpenSim.Region.Examples.SimpleModule public event SetAppearance OnSetAppearance; public event AvatarNowWearing OnAvatarNowWearing; public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; + public event UUIDNameRequest OnDetachAttachmentIntoInv; public event ObjectAttach OnObjectAttach; public event ObjectDeselect OnObjectDetach; public event StartAnim OnStartAnim; -- cgit v1.1