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authorJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
committerJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
commitc1a34cd8da293e63d3cba70b5271c9a297789db2 (patch)
treef6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Region/Examples/SimpleModule/RegionModule.cs
parentcomment out noisy attachments logging (diff)
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/RegionModule.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 088b818..3b8ce37 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Examples.SimpleModule
95 for (int i = 0; i < 1; i++) 95 for (int i = 0; i < 1; i++)
96 { 96 {
97 MyNpcCharacter m_character = new MyNpcCharacter(m_scene); 97 MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
98 m_scene.AddNewClient(m_character); 98 m_scene.AddNewClient(m_character, PresenceType.Npc);
99 m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); 99 m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
100 } 100 }
101 101