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authorJustin Clarke Casey2008-05-24 22:10:14 +0000
committerJustin Clarke Casey2008-05-24 22:10:14 +0000
commit79eecd3d25ccc701d5b2aba77f034c03a20b6556 (patch)
tree188b83286b22fa7f655149a9494a834985fe0e8e /OpenSim/Region/Examples/SimpleModule/RegionModule.cs
parent* Refactor: Push some dictionary initialization down from Scene into InnerScene (diff)
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* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/RegionModule.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 81abb3f..4129d61 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule
76 } 76 }
77 77
78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); 78 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
79 m_scene.AddEntity(fileObject); 79 m_scene.AddObject(fileObject);
80 fileObject.ScheduleGroupForFullUpdate(); 80 fileObject.ScheduleGroupForFullUpdate();
81 } 81 }
82 } 82 }
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule
107 ComplexObject complexObject = 107 ComplexObject complexObject =
108 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 108 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
109 pos + posOffset); 109 pos + posOffset);
110 m_scene.AddEntity(complexObject); 110 m_scene.AddObject(complexObject);
111 } 111 }
112 } 112 }
113 113
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Examples.SimpleModule
116 SceneObjectGroup sceneObject = 116 SceneObjectGroup sceneObject =
117 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 117 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
118 pos + new LLVector3(1f, 1f, 1f)); 118 pos + new LLVector3(1f, 1f, 1f));
119 m_scene.AddEntity(sceneObject); 119 m_scene.AddObject(sceneObject);
120 } 120 }
121 121
122 public void Close() 122 public void Close()