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authorTeravus Ovares2008-09-25 11:46:05 +0000
committerTeravus Ovares2008-09-25 11:46:05 +0000
commit4004172106d2f736916bd2b3729edfce43699e1e (patch)
treea785022360ec66b51a05d7319cb3fe85c2ee145a /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
parentfixes a slight copy and paste bug in OGP module. (diff)
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* Adds some Wind
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 623325e..279abdf 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -396,6 +396,9 @@ namespace OpenSim.Region.Examples.SimpleModule
396 { 396 {
397 } 397 }
398 398
399 public virtual void SendWindData(float[] map) { }
400 public virtual void SendWindData(int px, int py, float[] map) { }
401
399 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 402 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
400 { 403 {
401 } 404 }