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authorTeravus Ovares2007-12-10 00:46:56 +0000
committerTeravus Ovares2007-12-10 00:46:56 +0000
commite595f82489ae91c2a913f2ac8445b3d5dbe160d0 (patch)
tree3c4c3ca6c42fefb3904f8eb211bfb38bac52ef0d /OpenSim/Region/Examples/SimpleApp
parentAdded a call to m_host.SendFullUpdateToAllClients(). (diff)
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* Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 87e66ab..82272f8 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -202,10 +202,13 @@ namespace SimpleApp
202 { 202 {
203 203
204 } 204 }
205
205 public virtual void SendKillObject(ulong regionHandle, uint localID) 206 public virtual void SendKillObject(ulong regionHandle, uint localID)
206 { 207 {
207 } 208 }
208 209 public virtual void SetChildAgentThrottle(byte[] throttle)
210 {
211 }
209 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) 212 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
210 { 213 {
211 } 214 }