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author | Dalien Talbot | 2007-09-08 16:30:39 +0000 |
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committer | Dalien Talbot | 2007-09-08 16:30:39 +0000 |
commit | 3433f3814acbed69b60f177576602a6cb6a3677c (patch) | |
tree | 2978745e09e36716b5948f2d956647b71803c75a /OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |
parent | Another attempt at an i386 version of libode. If this doesn't test out for pe... (diff) | |
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Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 4b05287..7e1f5c1 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -153,7 +153,7 @@ namespace SimpleApp | |||
153 | public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { } | 153 | public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { } |
154 | 154 | ||
155 | public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { } | 155 | public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { } |
156 | public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { } | 156 | public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation) { } |
157 | 157 | ||
158 | public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { } | 158 | public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { } |
159 | 159 | ||