From 3433f3814acbed69b60f177576602a6cb6a3677c Mon Sep 17 00:00:00 2001 From: Dalien Talbot Date: Sat, 8 Sep 2007 16:30:39 +0000 Subject: Partial fix for the "avatars permanently facing east" - now the rotation is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit. --- OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs') diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 4b05287..7e1f5c1 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -153,7 +153,7 @@ namespace SimpleApp public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { } public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { } - public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { } + public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation) { } public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { } -- cgit v1.1