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authorDalien Talbot2007-09-09 17:32:03 +0000
committerDalien Talbot2007-09-09 17:32:03 +0000
commit907918e68e9fb0deb0cea2fa9219ceb76dd41ae1 (patch)
treeaaab4cb786b61992b76e5d238ab44b4d9f631267 /OpenSim/Region/Environment
parentODE: added support for Phantom flag. Presently you need to add 1024 to Objec... (diff)
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Little green men (aka dots on minimap). Thanks to bushing for
pointing out that it is done by CoarseLocationUpdatePacket.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index c96d575..8cf0b98 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -64,6 +64,7 @@ namespace OpenSim.Region.Environment.Scenes
64 64
65 private bool newForce = false; 65 private bool newForce = false;
66 private bool newAvatar = false; 66 private bool newAvatar = false;
67 private bool newCoarseLocations = false;
67 68
68 protected RegionInfo m_regionInfo; 69 protected RegionInfo m_regionInfo;
69 protected ulong crossingFromRegion = 0; 70 protected ulong crossingFromRegion = 0;
@@ -462,6 +463,11 @@ namespace OpenSim.Region.Environment.Scenes
462 { 463 {
463 this.SendPrimUpdates(); 464 this.SendPrimUpdates();
464 465
466 if (this.newCoarseLocations) {
467 this.SendCoarseLocations();
468 this.newCoarseLocations = false;
469 }
470
465 if (this.childAgent == false) 471 if (this.childAgent == false)
466 { 472 {
467 if (this.newForce) 473 if (this.newForce)
@@ -515,6 +521,37 @@ namespace OpenSim.Region.Environment.Scenes
515 } 521 }
516 } 522 }
517 523
524
525 public void SendCoarseLocations()
526 {
527 List<LLVector3> CoarseLocations = new List<LLVector3>();
528 List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
529 for (int i = 0; i < avatars.Count; i++)
530 {
531 if (avatars[i] != this) {
532 CoarseLocations.Add(avatars[i].AbsolutePosition);
533 }
534 }
535 this.ControllingClient.SendCoarseLocationUpdate(CoarseLocations);
536 }
537
538 public void CoarseLocationChange(ScenePresence avatar)
539 {
540 newCoarseLocations = true;
541 }
542
543 private void NotifyMyCoarseLocationChange()
544 {
545 List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
546 for (int i = 0; i < avatars.Count; i++) {
547 if (avatars[i] != this) {
548 avatars[i].CoarseLocationChange(this);
549 }
550 }
551
552 }
553
554
518 /// <summary> 555 /// <summary>
519 /// 556 ///
520 /// </summary> 557 /// </summary>
@@ -638,6 +675,7 @@ namespace OpenSim.Region.Environment.Scenes
638 if (OnSignificantClientMovement != null) 675 if (OnSignificantClientMovement != null)
639 { 676 {
640 OnSignificantClientMovement(this.ControllingClient); 677 OnSignificantClientMovement(this.ControllingClient);
678 NotifyMyCoarseLocationChange();
641 } 679 }
642 } 680 }
643 } 681 }