aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment
diff options
context:
space:
mode:
authorTeravus Ovares2008-02-18 01:52:25 +0000
committerTeravus Ovares2008-02-18 01:52:25 +0000
commit8edaada1d3a8766f0759ddd42bdbf96c864ef30c (patch)
treede494add7658b6c9c5e7f50fc81040d2ba5abeac /OpenSim/Region/Environment
parentThank you Hashbox for adding the (diff)
downloadopensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.zip
opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.gz
opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.bz2
opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.xz
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 67b07f6..84ee9c4 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1740,7 +1740,7 @@ namespace OpenSim.Region.Environment.Scenes
1740 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, 1740 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
1741 AbsolutePosition.Z); 1741 AbsolutePosition.Z);
1742 1742
1743 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec); 1743 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,new PhysicsVector(0,0,m_avHeight));
1744 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 1744 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
1745 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 1745 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
1746 } 1746 }