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authorSean Dague2009-02-09 21:47:55 +0000
committerSean Dague2009-02-09 21:47:55 +0000
commit8088802c218d7eb4a47018b5b3bb70e7463a03b1 (patch)
treeac22b97c3dce09a91bae18b5840f8654813dcfc8 /OpenSim/Region/Environment
parentThank you kindly, TLaukkan (Tommil) for a patch that: (diff)
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From Alan Webb <awebb@linux.vnet.ibm.com>
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs4
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
index 0ef1e1d..95ff468 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
@@ -59,9 +59,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
59 /// <summary> 59 /// <summary>
60 /// Cache to which dearchived assets will be added 60 /// Cache to which dearchived assets will be added
61 /// </summary> 61 /// </summary>
62 protected AssetCache m_cache; 62 protected IAssetCache m_cache;
63 63
64 public AssetsDearchiver(AssetCache cache) 64 public AssetsDearchiver(IAssetCache cache)
65 { 65 {
66 m_cache = cache; 66 m_cache = cache;
67 } 67 }
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
index 7a6c810..b7fd170 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
@@ -73,9 +73,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
73 /// <summary> 73 /// <summary>
74 /// Asset cache used to request the assets 74 /// Asset cache used to request the assets
75 /// </summary> 75 /// </summary>
76 protected AssetCache m_assetCache; 76 protected IAssetCache m_assetCache;
77 77
78 protected internal AssetsRequest(ICollection<UUID> uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) 78 protected internal AssetsRequest(ICollection<UUID> uuids, IAssetCache assetCache, AssetsRequestCallback assetsRequestCallback)
79 { 79 {
80 m_uuids = uuids; 80 m_uuids = uuids;
81 m_assetsRequestCallback = assetsRequestCallback; 81 m_assetsRequestCallback = assetsRequestCallback;