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authorMW2007-08-04 18:15:48 +0000
committerMW2007-08-04 18:15:48 +0000
commitf1e10e555d1cc7bee40b4fd05caf2507c5808816 (patch)
tree26b17b33db5726efb0f5a4983a607401fa58d04a /OpenSim/Region/Environment/Scenes
parentOpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs (diff)
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clean up of startup config settings (command line args etc),
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs12
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs14
2 files changed, 15 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
index 8ed04d9..3eb34b4 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -94,16 +94,24 @@ namespace OpenSim.Region.Environment.Scenes
94 return dupe; 94 return dupe;
95 } 95 }
96 96
97 /// <summary>
98 ///
99 /// </summary>
100 /// <param name="part"></param>
97 public void CopyRootPart(AllNewSceneObjectPart2 part) 101 public void CopyRootPart(AllNewSceneObjectPart2 part)
98 { 102 {
99 AllNewSceneObjectPart2 newPart = part.Copy(m_scene); 103 AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate());
100 this.m_parts.Add(newPart.UUID, newPart); 104 this.m_parts.Add(newPart.UUID, newPart);
101 this.SetPartAsRoot(newPart); 105 this.SetPartAsRoot(newPart);
102 } 106 }
103 107
108 /// <summary>
109 ///
110 /// </summary>
111 /// <param name="part"></param>
104 public void CopyPart(AllNewSceneObjectPart2 part) 112 public void CopyPart(AllNewSceneObjectPart2 part)
105 { 113 {
106 AllNewSceneObjectPart2 newPart = part.Copy(m_scene); 114 AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate());
107 this.m_parts.Add(newPart.UUID, newPart); 115 this.m_parts.Add(newPart.UUID, newPart);
108 this.SetPartAsNonRoot(newPart); 116 this.SetPartAsNonRoot(newPart);
109 } 117 }
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
index 65b4287..42acab9 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
@@ -27,7 +27,7 @@ namespace OpenSim.Region.Environment.Scenes
27 public uint EveryoneMask = FULL_MASK_PERMISSIONS; 27 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
28 public uint BaseMask = FULL_MASK_PERMISSIONS; 28 public uint BaseMask = FULL_MASK_PERMISSIONS;
29 29
30 protected PrimitiveBaseShape m_shape; 30
31 protected byte[] m_particleSystem = new byte[0]; 31 protected byte[] m_particleSystem = new byte[0];
32 32
33 protected AllNewSceneObjectGroup2 m_parentGroup; 33 protected AllNewSceneObjectGroup2 m_parentGroup;
@@ -54,9 +54,6 @@ namespace OpenSim.Region.Environment.Scenes
54 } 54 }
55 55
56 protected string m_name; 56 protected string m_name;
57 /// <summary>
58 ///
59 /// </summary>
60 public virtual string Name 57 public virtual string Name
61 { 58 {
62 get { return m_name; } 59 get { return m_name; }
@@ -154,9 +151,9 @@ namespace OpenSim.Region.Environment.Scenes
154 set { m_touchName = value; } 151 set { m_touchName = value; }
155 } 152 }
156 153
154 protected PrimitiveBaseShape m_shape;
157 public PrimitiveBaseShape Shape 155 public PrimitiveBaseShape Shape
158 { 156 {
159
160 get { return this.m_shape; } 157 get { return this.m_shape; }
161 set { m_shape = value; } 158 set { m_shape = value; }
162 } 159 }
@@ -245,14 +242,13 @@ namespace OpenSim.Region.Environment.Scenes
245 /// 242 ///
246 /// </summary> 243 /// </summary>
247 /// <returns></returns> 244 /// <returns></returns>
248 public AllNewSceneObjectPart2 Copy(Scene scene) 245 public AllNewSceneObjectPart2 Copy(uint localID)
249 { 246 {
250 AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone(); 247 AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone();
251 dupe.m_shape = m_shape.Copy(); 248 dupe.m_shape = m_shape.Copy();
252 dupe.m_regionHandle = m_regionHandle; 249 dupe.m_regionHandle = m_regionHandle;
253 uint newLocalID = scene.PrimIDAllocate();
254 dupe.UUID = LLUUID.Random(); 250 dupe.UUID = LLUUID.Random();
255 dupe.LocalID = newLocalID; 251 dupe.LocalID = localID;
256 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); 252 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
257 dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); 253 dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
258 dupe.Velocity = new LLVector3(0, 0, 0); 254 dupe.Velocity = new LLVector3(0, 0, 0);
@@ -303,7 +299,7 @@ namespace OpenSim.Region.Environment.Scenes
303 } 299 }
304 else 300 else
305 { 301 {
306 if (m_updateFlag == 2) // is a new prim just been created/reloaded or has major changes 302 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
307 { 303 {
308 SendFullUpdateToAllClients(); 304 SendFullUpdateToAllClients();
309 ClearUpdateSchedule(); 305 ClearUpdateSchedule();