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authorJeff Ames2008-09-23 23:14:00 +0000
committerJeff Ames2008-09-23 23:14:00 +0000
commit3f79e6b3e766aa508858ee3fcec6f9b6403a35fc (patch)
treeb4e753e9f19b7c90cf14aa3593bf788530e8605c /OpenSim/Region/Environment/Scenes
parentcouple of minor test cleanups to see if this gets us past the bamboo hump (diff)
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Update svn properties, formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index c1c1b6e..015b140 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1201,9 +1201,9 @@ namespace OpenSim.Region.Environment.Scenes
1201 if (part != null) 1201 if (part != null)
1202 { 1202 {
1203 if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId)) 1203 if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId))
1204 { 1204 {
1205 return; 1205 return;
1206 } 1206 }
1207 1207
1208 TaskInventoryItem currentItem = part.GetInventoryItem(itemID); 1208 TaskInventoryItem currentItem = part.GetInventoryItem(itemID);
1209 1209
@@ -1296,10 +1296,10 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T
1296 SceneObjectPart part = GetSceneObjectPart(localID); 1296 SceneObjectPart part = GetSceneObjectPart(localID);
1297 if (part != null) 1297 if (part != null)
1298 { 1298 {
1299 if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId)) 1299 if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId))
1300 { 1300 {
1301 return; 1301 return;
1302 } 1302 }
1303 1303
1304 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1304 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1305 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez 1305 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez