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author | Adam Frisby | 2007-07-16 18:06:35 +0000 |
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committer | Adam Frisby | 2007-07-16 18:06:35 +0000 |
commit | ddf73763db5cbb7084c9f5ded156dac9291cde87 (patch) | |
tree | 5f852d3f868c1de25fa5d362bb0b4309cfbd524c /OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine | |
parent | * Updating internal LSL handler/compiler with Tedd's r1. (diff) | |
download | opensim-SC_OLD-ddf73763db5cbb7084c9f5ded156dac9291cde87.zip opensim-SC_OLD-ddf73763db5cbb7084c9f5ded156dac9291cde87.tar.gz opensim-SC_OLD-ddf73763db5cbb7084c9f5ded156dac9291cde87.tar.bz2 opensim-SC_OLD-ddf73763db5cbb7084c9f5ded156dac9291cde87.tar.xz |
* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScript.cs | 31 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScriptEngine.cs | 27 |
2 files changed, 58 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScript.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScript.cs new file mode 100644 index 0000000..1d82cd2 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScript.cs | |||
@@ -0,0 +1,31 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Scripting; | ||
6 | using OpenSim.Region.Scripting.LSL; | ||
7 | |||
8 | namespace OpenSim.Region.Scripting.LSL | ||
9 | { | ||
10 | class LSLScript : IScript | ||
11 | { | ||
12 | ScriptInfo scriptInfo; | ||
13 | LSL.Engine lindenScriptEngine; | ||
14 | |||
15 | public LSLScript(string filename) | ||
16 | { | ||
17 | lindenScriptEngine = new Engine(); | ||
18 | lindenScriptEngine.Start(filename); | ||
19 | } | ||
20 | |||
21 | public void Initialise(ScriptInfo info) | ||
22 | { | ||
23 | scriptInfo = info; | ||
24 | } | ||
25 | |||
26 | public string getName() | ||
27 | { | ||
28 | return "LSL Script"; | ||
29 | } | ||
30 | } | ||
31 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScriptEngine.cs new file mode 100644 index 0000000..65f73dd --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLScriptEngine.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Scripting; | ||
6 | using OpenSim.Region.Scripting.LSL; | ||
7 | |||
8 | namespace OpenSim.Region.Scripting | ||
9 | { | ||
10 | public class LSLEngine : IScriptCompiler | ||
11 | { | ||
12 | public string FileExt() | ||
13 | { | ||
14 | return ".lso"; | ||
15 | } | ||
16 | |||
17 | public Dictionary<string, IScript> compile(string filename) | ||
18 | { | ||
19 | LSLScript script = new LSLScript(filename); | ||
20 | Dictionary<string, IScript> returns = new Dictionary<string, IScript>(); | ||
21 | |||
22 | returns.Add(filename, script); | ||
23 | |||
24 | return returns; | ||
25 | } | ||
26 | } | ||
27 | } \ No newline at end of file | ||