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author | Justin Clarke Casey | 2008-11-21 18:17:01 +0000 |
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committer | Justin Clarke Casey | 2008-11-21 18:17:01 +0000 |
commit | e261c974704098e5d1238ef800ef49d3ec7e75b8 (patch) | |
tree | 8caa0b40509a2dc70fca1061537573ac148cbcc6 /OpenSim/Region/Environment/Scenes/UndoState.cs | |
parent | * minor: Remove comparison of UUID struct against null picked up as a warning (diff) | |
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* On delete to inventory, actually remove the group from the scene before the async stage.
* Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene)
* Put in an incomplete 'delete object o inventory' test to assert that this happens
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/UndoState.cs')
0 files changed, 0 insertions, 0 deletions