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authorJustin Clarke Casey2008-11-28 19:39:46 +0000
committerJustin Clarke Casey2008-11-28 19:39:46 +0000
commit71e05a5707f1eaed098592dc1c3feb3389731634 (patch)
tree40ec2c07c2dbca6ff32a27c3e216ece22746f30d /OpenSim/Region/Environment/Scenes/Tests
parent* test: Separate out async deletion methods to test delete and take copy sepa... (diff)
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* test: Add a wodge of code in order to be able to slightly extend a test to deliver a taken object to a user inventory folder without throwing an exception
* test doesn't actually double check for the presence of the item yet
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Tests')
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs15
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs20
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs15
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs18
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/TestAssetDataPlugin.cs53
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs68
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs3
7 files changed, 142 insertions, 50 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs
index 7628a88..c8f86f3 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs
@@ -44,20 +44,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
44 /// </summary> 44 /// </summary>
45 [TestFixture] 45 [TestFixture]
46 public class EntityListTests 46 public class EntityListTests
47 { 47 {
48 [SetUp]
49 public void Init()
50 {
51 try
52 {
53 log4net.Config.XmlConfigurator.Configure();
54 }
55 catch
56 {
57 // I don't care, just leave log4net off
58 }
59 }
60
61 static public Random random; 48 static public Random random;
62 SceneObjectGroup found; 49 SceneObjectGroup found;
63 Scene scene = SceneTestUtils.SetupScene(); 50 Scene scene = SceneTestUtils.SetupScene();
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
index a6e4d4e..500512e 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
@@ -45,15 +45,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
45 { 45 {
46 [SetUp] 46 [SetUp]
47 public void Init() 47 public void Init()
48 { 48 {
49 try
50 {
51 log4net.Config.XmlConfigurator.Configure();
52 }
53 catch
54 {
55 // I don't care, just leave log4net off
56 }
57 } 49 }
58 50
59 /// <summary> 51 /// <summary>
@@ -118,6 +110,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
118 [Test] 110 [Test]
119 public void TestDeleteSceneObjectAsyncToUserInventory() 111 public void TestDeleteSceneObjectAsyncToUserInventory()
120 { 112 {
113 log4net.Config.XmlConfigurator.Configure();
114
121 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); 115 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
122 116
123 TestScene scene = SceneTestUtils.SetupScene(); 117 TestScene scene = SceneTestUtils.SetupScene();
@@ -132,12 +126,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests
132 Is.EqualTo(agentId)); 126 Is.EqualTo(agentId));
133 127
134 IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId); 128 IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
135 SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, client); 129
136
137 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); 130 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
138 Assert.That(userInfo, Is.Not.Null); 131 Assert.That(userInfo, Is.Not.Null);
132 Assert.That(userInfo.RootFolder, Is.Not.Null);
133
134 SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, userInfo.RootFolder.ID, client);
139 135
140 // TODO: test that the object actually made it successfully into inventory 136 // TODO: test that the object actually made it successfully into inventory
137
138 log4net.LogManager.Shutdown();
141 } 139 }
142 } 140 }
143} \ No newline at end of file 141} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
index 587d288..a16c26a 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
@@ -38,20 +38,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
38 /// </summary> 38 /// </summary>
39 [TestFixture] 39 [TestFixture]
40 public class ScenePresenceTests 40 public class ScenePresenceTests
41 { 41 {
42 [SetUp]
43 public void Init()
44 {
45 try
46 {
47 log4net.Config.XmlConfigurator.Configure();
48 }
49 catch
50 {
51 // I don't care, just leave log4net off
52 }
53 }
54
55 /// <summary> 42 /// <summary>
56 /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. 43 /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
57 /// </summary> 44 /// </summary>
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
index 51be872..468a4ad 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
@@ -29,6 +29,7 @@ using Nini.Config;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Framework.Communications; 31using OpenSim.Framework.Communications;
32using OpenSim.Framework.Communications.Cache;
32using OpenSim.Framework.Servers; 33using OpenSim.Framework.Servers;
33using OpenSim.Region.Physics.Manager; 34using OpenSim.Region.Physics.Manager;
34using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
@@ -52,15 +53,20 @@ namespace OpenSim.Region.Environment.Scenes.Tests
52 53
53 AgentCircuitManager acm = new AgentCircuitManager(); 54 AgentCircuitManager acm = new AgentCircuitManager();
54 CommunicationsManager cm = new TestCommunicationsManager(); 55 CommunicationsManager cm = new TestCommunicationsManager();
55 SceneCommunicationService scs = new SceneCommunicationService(cm); 56 SceneCommunicationService scs = new SceneCommunicationService(cm);
57
58 SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
59 AssetCache ac = new AssetCache(assetService);
60
56 StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", ""); 61 StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
57 BaseHttpServer httpServer = new BaseHttpServer(666); 62 BaseHttpServer httpServer = new BaseHttpServer(666);
58 IConfigSource configSource = new IniConfigSource(); 63 IConfigSource configSource = new IniConfigSource();
59 64
60 TestScene testScene = new TestScene( 65 TestScene testScene = new TestScene(
61 regInfo, acm, cm, scs, null, sm, httpServer, null, false, false, false, configSource, null); 66 regInfo, acm, cm, scs, ac, sm, httpServer, null, false, false, false, configSource, null);
62 67
63 testScene.LandChannel = new TestLandChannel(); 68 testScene.LandChannel = new TestLandChannel();
69 testScene.LoadWorldMap();
64 70
65 PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager(); 71 PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
66 physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll"); 72 physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
@@ -93,7 +99,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
93 99
94 scene.NewUserConnection(agent); 100 scene.NewUserConnection(agent);
95 IClientAPI client = new TestClient(agent); 101 IClientAPI client = new TestClient(agent);
96 scene.AddNewClient(client, false); 102 scene.AddNewClient(client, true);
103 scene.AgentCrossing(agent.AgentID, new Vector3(90, 90, 90), false);
97 104
98 return client; 105 return client;
99 } 106 }
@@ -123,15 +130,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests
123 /// <param name="scene"></param> 130 /// <param name="scene"></param>
124 /// <param name="part"></param> 131 /// <param name="part"></param>
125 /// <param name="action"></param> 132 /// <param name="action"></param>
133 /// <param name="destinationId"></param>
126 /// <param name="client"></param> 134 /// <param name="client"></param>
127 public static void DeleteSceneObjectAsync( 135 public static void DeleteSceneObjectAsync(
128 TestScene scene, SceneObjectPart part, DeRezAction action, IClientAPI client) 136 TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
129 { 137 {
130 // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test 138 // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
131 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 139 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
132 sogd.Enabled = false; 140 sogd.Enabled = false;
133 141
134 scene.DeRezObject(client, part.LocalId, UUID.Zero, action, UUID.Zero); 142 scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId);
135 sogd.InventoryDeQueueAndDelete(); 143 sogd.InventoryDeQueueAndDelete();
136 } 144 }
137 } 145 }
diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestAssetDataPlugin.cs b/OpenSim/Region/Environment/Scenes/Tests/TestAssetDataPlugin.cs
new file mode 100644
index 0000000..9aeb5fa
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Tests/TestAssetDataPlugin.cs
@@ -0,0 +1,53 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework;
30using OpenSim.Framework.Communications;
31
32namespace OpenSim.Region.Environment.Scenes.Tests
33{
34 /// <summary>
35 /// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the
36 /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
37 /// tests are single threaded.
38 /// </summary>
39 public class TestAssetDataPlugin : IAssetProviderPlugin
40 {
41 public string Version { get { return "0"; } }
42 public string Name { get { return "TestAssetDataPlugin"; } }
43
44 public void Initialise() {}
45 public void Dispose() {}
46
47 public AssetBase FetchAsset(UUID uuid) { return null; }
48 public void CreateAsset(AssetBase asset) {}
49 public void UpdateAsset(AssetBase asset) {}
50 public bool ExistsAsset(UUID uuid) { return false; }
51 public void Initialise(string connect) {}
52 }
53}
diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs b/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs
index 2d4edd6..45fc36e 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs
@@ -32,8 +32,23 @@ using OpenSim.Framework;
32 32
33namespace OpenSim.Region.Environment.Scenes.Tests 33namespace OpenSim.Region.Environment.Scenes.Tests
34{ 34{
35 /// <summary>
36 /// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the
37 /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
38 /// tests are single threaded.
39 /// </summary>
35 public class TestInventoryDataPlugin : IInventoryDataPlugin 40 public class TestInventoryDataPlugin : IInventoryDataPlugin
36 { 41 {
42 /// <value>
43 /// Known inventory folders
44 /// </value>
45 private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>();
46
47 /// <value>
48 /// User root folders
49 /// </value>
50 private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>();
51
37 public string Version { get { return "0"; } } 52 public string Version { get { return "0"; } }
38 public string Name { get { return "TestInventoryDataPlugin"; } } 53 public string Name { get { return "TestInventoryDataPlugin"; } }
39 54
@@ -41,17 +56,60 @@ namespace OpenSim.Region.Environment.Scenes.Tests
41 public void Initialise(string connect) {} 56 public void Initialise(string connect) {}
42 public void Dispose() {} 57 public void Dispose() {}
43 58
44 public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return null; } 59 public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
45 public List<InventoryItemBase> getInventoryInFolder(UUID folderID) { return null; } 60 {
61 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
62
63 foreach (InventoryFolderBase folder in m_folders.Values)
64 {
65 if (folder.ParentID == parentID)
66 {
67 folders.AddRange(getFolderHierarchy(folder.ID));
68 folders.Add(folder);
69 }
70 }
71
72 return folders;
73 }
74
75 public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
76 {
77 return new List<InventoryItemBase>();
78 }
79
46 public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; } 80 public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
47 public InventoryFolderBase getUserRootFolder(UUID user) { return null; } 81
82 public InventoryFolderBase getUserRootFolder(UUID user)
83 {
84 InventoryFolderBase folder = null;
85 m_rootFolders.TryGetValue(user, out folder);
86
87 return folder;
88 }
89
48 public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; } 90 public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; }
49 public InventoryItemBase getInventoryItem(UUID item) { return null; } 91 public InventoryItemBase getInventoryItem(UUID item) { return null; }
50 public InventoryFolderBase getInventoryFolder(UUID folder) { return null; } 92
93 public InventoryFolderBase getInventoryFolder(UUID folderId)
94 {
95 InventoryFolderBase folder = null;
96 m_folders.TryGetValue(folderId, out folder);
97
98 return folder;
99 }
100
51 public void addInventoryItem(InventoryItemBase item) {} 101 public void addInventoryItem(InventoryItemBase item) {}
52 public void updateInventoryItem(InventoryItemBase item) {} 102 public void updateInventoryItem(InventoryItemBase item) {}
53 public void deleteInventoryItem(UUID item) {} 103 public void deleteInventoryItem(UUID item) {}
54 public void addInventoryFolder(InventoryFolderBase folder) {} 104
105 public void addInventoryFolder(InventoryFolderBase folder)
106 {
107 m_folders[folder.ID] = folder;
108
109 if (folder.ParentID == UUID.Zero)
110 m_rootFolders[folder.Owner] = folder;
111 }
112
55 public void updateInventoryFolder(InventoryFolderBase folder) {} 113 public void updateInventoryFolder(InventoryFolderBase folder) {}
56 public void moveInventoryFolder(InventoryFolderBase folder) {} 114 public void moveInventoryFolder(InventoryFolderBase folder) {}
57 public void deleteInventoryFolder(UUID folder) {} 115 public void deleteInventoryFolder(UUID folder) {}
diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs b/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs
index 85fa1f5..224c7c3 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs
@@ -34,7 +34,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins 36 /// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins
37 /// to load any plugins when running unit tests has proven impossible so far 37 /// to load any plugins when running unit tests has proven impossible so far. Currently no locking since unit
38 /// tests are single threaded.
38 /// </summary> 39 /// </summary>
39 public class TestUserDataPlugin : IUserDataPlugin 40 public class TestUserDataPlugin : IUserDataPlugin
40 { 41 {