From 71e05a5707f1eaed098592dc1c3feb3389731634 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 28 Nov 2008 19:39:46 +0000 Subject: * test: Add a wodge of code in order to be able to slightly extend a test to deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet --- .../Environment/Scenes/Tests/EntityListTests.cs | 15 +---- .../Environment/Scenes/Tests/SceneObjectTests.cs | 20 +++---- .../Environment/Scenes/Tests/ScenePresenceTests.cs | 15 +---- .../Environment/Scenes/Tests/SceneTestUtils.cs | 18 ++++-- .../Scenes/Tests/TestAssetDataPlugin.cs | 53 +++++++++++++++++ .../Scenes/Tests/TestInventoryDataPlugin.cs | 68 ++++++++++++++++++++-- .../Environment/Scenes/Tests/TestUserDataPlugin.cs | 3 +- 7 files changed, 142 insertions(+), 50 deletions(-) create mode 100644 OpenSim/Region/Environment/Scenes/Tests/TestAssetDataPlugin.cs (limited to 'OpenSim/Region/Environment/Scenes/Tests') diff --git a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs index 7628a88..c8f86f3 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs @@ -44,20 +44,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests /// [TestFixture] public class EntityListTests - { - [SetUp] - public void Init() - { - try - { - log4net.Config.XmlConfigurator.Configure(); - } - catch - { - // I don't care, just leave log4net off - } - } - + { static public Random random; SceneObjectGroup found; Scene scene = SceneTestUtils.SetupScene(); diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs index a6e4d4e..500512e 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs @@ -45,15 +45,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests { [SetUp] public void Init() - { - try - { - log4net.Config.XmlConfigurator.Configure(); - } - catch - { - // I don't care, just leave log4net off - } + { } /// @@ -118,6 +110,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests [Test] public void TestDeleteSceneObjectAsyncToUserInventory() { + log4net.Config.XmlConfigurator.Configure(); + UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); TestScene scene = SceneTestUtils.SetupScene(); @@ -132,12 +126,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests Is.EqualTo(agentId)); IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId); - SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, client); - + CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); Assert.That(userInfo, Is.Not.Null); + Assert.That(userInfo.RootFolder, Is.Not.Null); + + SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, userInfo.RootFolder.ID, client); // TODO: test that the object actually made it successfully into inventory + + log4net.LogManager.Shutdown(); } } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs index 587d288..a16c26a 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs @@ -38,20 +38,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests /// [TestFixture] public class ScenePresenceTests - { - [SetUp] - public void Init() - { - try - { - log4net.Config.XmlConfigurator.Configure(); - } - catch - { - // I don't care, just leave log4net off - } - } - + { /// /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. /// diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs index 51be872..468a4ad 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs @@ -29,6 +29,7 @@ using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; +using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Servers; using OpenSim.Region.Physics.Manager; using OpenSim.Region.Environment.Scenes; @@ -52,15 +53,20 @@ namespace OpenSim.Region.Environment.Scenes.Tests AgentCircuitManager acm = new AgentCircuitManager(); CommunicationsManager cm = new TestCommunicationsManager(); - SceneCommunicationService scs = new SceneCommunicationService(cm); + SceneCommunicationService scs = new SceneCommunicationService(cm); + + SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin()); + AssetCache ac = new AssetCache(assetService); + StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", ""); BaseHttpServer httpServer = new BaseHttpServer(666); IConfigSource configSource = new IniConfigSource(); TestScene testScene = new TestScene( - regInfo, acm, cm, scs, null, sm, httpServer, null, false, false, false, configSource, null); + regInfo, acm, cm, scs, ac, sm, httpServer, null, false, false, false, configSource, null); testScene.LandChannel = new TestLandChannel(); + testScene.LoadWorldMap(); PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager(); physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll"); @@ -93,7 +99,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests scene.NewUserConnection(agent); IClientAPI client = new TestClient(agent); - scene.AddNewClient(client, false); + scene.AddNewClient(client, true); + scene.AgentCrossing(agent.AgentID, new Vector3(90, 90, 90), false); return client; } @@ -123,15 +130,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests /// /// /// + /// /// public static void DeleteSceneObjectAsync( - TestScene scene, SceneObjectPart part, DeRezAction action, IClientAPI client) + TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client) { // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; sogd.Enabled = false; - scene.DeRezObject(client, part.LocalId, UUID.Zero, action, UUID.Zero); + scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId); sogd.InventoryDeQueueAndDelete(); } } diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestAssetDataPlugin.cs b/OpenSim/Region/Environment/Scenes/Tests/TestAssetDataPlugin.cs new file mode 100644 index 0000000..9aeb5fa --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Tests/TestAssetDataPlugin.cs @@ -0,0 +1,53 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; + +namespace OpenSim.Region.Environment.Scenes.Tests +{ + /// + /// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the + /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit + /// tests are single threaded. + /// + public class TestAssetDataPlugin : IAssetProviderPlugin + { + public string Version { get { return "0"; } } + public string Name { get { return "TestAssetDataPlugin"; } } + + public void Initialise() {} + public void Dispose() {} + + public AssetBase FetchAsset(UUID uuid) { return null; } + public void CreateAsset(AssetBase asset) {} + public void UpdateAsset(AssetBase asset) {} + public bool ExistsAsset(UUID uuid) { return false; } + public void Initialise(string connect) {} + } +} diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs b/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs index 2d4edd6..45fc36e 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/TestInventoryDataPlugin.cs @@ -32,8 +32,23 @@ using OpenSim.Framework; namespace OpenSim.Region.Environment.Scenes.Tests { + /// + /// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the + /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit + /// tests are single threaded. + /// public class TestInventoryDataPlugin : IInventoryDataPlugin { + /// + /// Known inventory folders + /// + private Dictionary m_folders = new Dictionary(); + + /// + /// User root folders + /// + private Dictionary m_rootFolders = new Dictionary(); + public string Version { get { return "0"; } } public string Name { get { return "TestInventoryDataPlugin"; } } @@ -41,17 +56,60 @@ namespace OpenSim.Region.Environment.Scenes.Tests public void Initialise(string connect) {} public void Dispose() {} - public List getFolderHierarchy(UUID parentID) { return null; } - public List getInventoryInFolder(UUID folderID) { return null; } + public List getFolderHierarchy(UUID parentID) + { + List folders = new List(); + + foreach (InventoryFolderBase folder in m_folders.Values) + { + if (folder.ParentID == parentID) + { + folders.AddRange(getFolderHierarchy(folder.ID)); + folders.Add(folder); + } + } + + return folders; + } + + public List getInventoryInFolder(UUID folderID) + { + return new List(); + } + public List getUserRootFolders(UUID user) { return null; } - public InventoryFolderBase getUserRootFolder(UUID user) { return null; } + + public InventoryFolderBase getUserRootFolder(UUID user) + { + InventoryFolderBase folder = null; + m_rootFolders.TryGetValue(user, out folder); + + return folder; + } + public List getInventoryFolders(UUID parentID) { return null; } public InventoryItemBase getInventoryItem(UUID item) { return null; } - public InventoryFolderBase getInventoryFolder(UUID folder) { return null; } + + public InventoryFolderBase getInventoryFolder(UUID folderId) + { + InventoryFolderBase folder = null; + m_folders.TryGetValue(folderId, out folder); + + return folder; + } + public void addInventoryItem(InventoryItemBase item) {} public void updateInventoryItem(InventoryItemBase item) {} public void deleteInventoryItem(UUID item) {} - public void addInventoryFolder(InventoryFolderBase folder) {} + + public void addInventoryFolder(InventoryFolderBase folder) + { + m_folders[folder.ID] = folder; + + if (folder.ParentID == UUID.Zero) + m_rootFolders[folder.Owner] = folder; + } + public void updateInventoryFolder(InventoryFolderBase folder) {} public void moveInventoryFolder(InventoryFolderBase folder) {} public void deleteInventoryFolder(UUID folder) {} diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs b/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs index 85fa1f5..224c7c3 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs @@ -34,7 +34,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests { /// /// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins - /// to load any plugins when running unit tests has proven impossible so far + /// to load any plugins when running unit tests has proven impossible so far. Currently no locking since unit + /// tests are single threaded. /// public class TestUserDataPlugin : IUserDataPlugin { -- cgit v1.1