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author | Teravus Ovares | 2008-02-07 08:15:38 +0000 |
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committer | Teravus Ovares | 2008-02-07 08:15:38 +0000 |
commit | 3674257095f0c511b1f5810fdc034c2d49bb73a8 (patch) | |
tree | a9b4cda92de5ef51d7626b526aa19cd5a563089d /OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |
parent | * didn't save :P so, this is the other half to my last commit (diff) | |
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* This update contains a bucket-full of network optimizations.
* ParcelProperties are sent only when needed instead of on any movement
* Terse Updates and other temporary data packets are marked unreliable
* After a certain amount of users, the sim actually sends updates on things less
* Experimental
* Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SimStatsReporter.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index f2cefb5..3e1fec2 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -124,6 +124,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
124 | m_report.Enabled = true; | 124 | m_report.Enabled = true; |
125 | } | 125 | } |
126 | 126 | ||
127 | public void SetUpdateMS(int ms) | ||
128 | { | ||
129 | statsUpdatesEveryMS = ms; | ||
130 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | ||
131 | m_report.Interval = statsUpdatesEveryMS; | ||
132 | } | ||
133 | |||
127 | private void statsHeartBeat(object sender, EventArgs e) | 134 | private void statsHeartBeat(object sender, EventArgs e) |
128 | { | 135 | { |
129 | m_report.Enabled = false; | 136 | m_report.Enabled = false; |