From 3674257095f0c511b1f5810fdc034c2d49bb73a8 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 7 Feb 2008 08:15:38 +0000 Subject: * This update contains a bucket-full of network optimizations. * ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!) --- OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/SimStatsReporter.cs') diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index f2cefb5..3e1fec2 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs @@ -124,6 +124,13 @@ namespace OpenSim.Region.Environment.Scenes m_report.Enabled = true; } + public void SetUpdateMS(int ms) + { + statsUpdatesEveryMS = ms; + statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); + m_report.Interval = statsUpdatesEveryMS; + } + private void statsHeartBeat(object sender, EventArgs e) { m_report.Enabled = false; -- cgit v1.1