diff options
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs deleted file mode 100644 index c87ee8f..0000000 --- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs +++ /dev/null | |||
@@ -1,10 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes | ||
6 | { | ||
7 | public class Char : BaseType | ||
8 | { | ||
9 | } | ||
10 | } | ||