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author | Justin Clarke Casey | 2008-01-16 18:35:34 +0000 |
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committer | Justin Clarke Casey | 2008-01-16 18:35:34 +0000 |
commit | 57519b6dba97d7e7a2de71af9d58c93b4750bde8 (patch) | |
tree | 9597647ee1e70e50215b90bb116fede1ca7f8e27 /OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |
parent | First part of changing prim's permission flags to use the correct enum (libsl... (diff) | |
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* Store task inventory when an object is taken into agent inventory
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 8c4a951..3b4deaf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
68 | m_regInfo.RegionHandle, aPrimNode.OuterXml); | 68 | m_regInfo.RegionHandle, aPrimNode.OuterXml); |
69 | if (newIDS) | 69 | if (newIDS) |
70 | { | 70 | { |
71 | obj.GenerateNewIDs(); | 71 | obj.ResetIDs(); |
72 | } | 72 | } |
73 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | 73 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes |
74 | //obj.RegenerateFullIDs(); | 74 | //obj.RegenerateFullIDs(); |
@@ -189,4 +189,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
189 | file.Close(); | 189 | file.Close(); |
190 | } | 190 | } |
191 | } | 191 | } |
192 | } \ No newline at end of file | 192 | } |