From 57519b6dba97d7e7a2de71af9d58c93b4750bde8 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 16 Jan 2008 18:35:34 +0000 Subject: * Store task inventory when an object is taken into agent inventory * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish --- OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 8c4a951..3b4deaf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs @@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes m_regInfo.RegionHandle, aPrimNode.OuterXml); if (newIDS) { - obj.GenerateNewIDs(); + obj.ResetIDs(); } //if we want this to be a import method then we need new uuids for the object to avoid any clashes //obj.RegenerateFullIDs(); @@ -189,4 +189,4 @@ namespace OpenSim.Region.Environment.Scenes file.Close(); } } -} \ No newline at end of file +} -- cgit v1.1