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author | Justin Clarke Casey | 2008-11-07 22:49:36 +0000 |
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committer | Justin Clarke Casey | 2008-11-07 22:49:36 +0000 |
commit | 4ace67a81d90ef6d6385c70f86cff2115522372b (patch) | |
tree | fc3fb61cf6ac54810c896351c02cd3c912a2e810 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * refactor: cleanup AllocateLocalPrimId() a bit more (diff) | |
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* Fix bug in r7162 where avatars could not move
* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one
* I don't believe this will cause any problems, but please revert to a separate sequence if it does
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 65565a5..5958a41 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -492,6 +492,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
492 | m_scene = world; | 492 | m_scene = world; |
493 | m_uuid = client.AgentId; | 493 | m_uuid = client.AgentId; |
494 | m_regionInfo = reginfo; | 494 | m_regionInfo = reginfo; |
495 | m_localId = m_scene.AllocateLocalId(); | ||
495 | 496 | ||
496 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 497 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
497 | if (gm != null) | 498 | if (gm != null) |