From 4ace67a81d90ef6d6385c70f86cff2115522372b Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 7 Nov 2008 22:49:36 +0000 Subject: * Fix bug in r7162 where avatars could not move * Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 65565a5..5958a41 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -492,6 +492,7 @@ namespace OpenSim.Region.Environment.Scenes m_scene = world; m_uuid = client.AgentId; m_regionInfo = reginfo; + m_localId = m_scene.AllocateLocalId(); IGroupsModule gm = m_scene.RequestModuleInterface(); if (gm != null) -- cgit v1.1