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authorJustin Clarke Casey2008-11-07 22:49:36 +0000
committerJustin Clarke Casey2008-11-07 22:49:36 +0000
commit4ace67a81d90ef6d6385c70f86cff2115522372b (patch)
treefc3fb61cf6ac54810c896351c02cd3c912a2e810 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* refactor: cleanup AllocateLocalPrimId() a bit more (diff)
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* Fix bug in r7162 where avatars could not move
* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 65565a5..5958a41 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -492,6 +492,7 @@ namespace OpenSim.Region.Environment.Scenes
492 m_scene = world; 492 m_scene = world;
493 m_uuid = client.AgentId; 493 m_uuid = client.AgentId;
494 m_regionInfo = reginfo; 494 m_regionInfo = reginfo;
495 m_localId = m_scene.AllocateLocalId();
495 496
496 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 497 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
497 if (gm != null) 498 if (gm != null)