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authorCharles Krinke2008-09-28 22:38:59 +0000
committerCharles Krinke2008-09-28 22:38:59 +0000
commit6758ecc40375fb046f142f5f45a19513a89b1f86 (patch)
treead96c1b2674d2124952ca63e4ec60a2703ed7945 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentMantis#2291. Thank you kindly, StrawberryFride for a patch that solves: (diff)
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Implement the plumbing for llSetVehicleType from the LSL
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 68df0e4..17d678d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2337,6 +2337,14 @@ namespace OpenSim.Region.Environment.Scenes
2337 } 2337 }
2338 } 2338 }
2339 2339
2340 public void SetVehicleType(int type)
2341 {
2342 if (PhysActor != null)
2343 {
2344 PhysActor.VehicleType = type;
2345 }
2346 }
2347
2340 public void SetVehicleFloatParam(int param, float value) 2348 public void SetVehicleFloatParam(int param, float value)
2341 { 2349 {
2342 if (PhysActor != null) 2350 if (PhysActor != null)