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authorJustin Clarke Casey2008-04-25 21:31:40 +0000
committerJustin Clarke Casey2008-04-25 21:31:40 +0000
commit6fec9c789b509a8dd2ca636edd61e5f5cd510d11 (patch)
tree22355179323b36cf8c234510ecb0b5ca16a2609d /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parent* Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animat... (diff)
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* Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working
* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 039029f..2357c2f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
683 public SceneObjectPart() 683 public SceneObjectPart()
684 { 684 {
685 // It's not necessary to persist this 685 // It's not necessary to persist this
686 m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); 686 m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
687 m_TextureAnimation = new byte[0]; 687 m_TextureAnimation = new byte[0];
688 } 688 }
689 689
@@ -732,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
732 AngularVelocity = new LLVector3(0, 0, 0); 732 AngularVelocity = new LLVector3(0, 0, 0);
733 Acceleration = new LLVector3(0, 0, 0); 733 Acceleration = new LLVector3(0, 0, 0);
734 m_TextureAnimation = new byte[0]; 734 m_TextureAnimation = new byte[0];
735 m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); 735 m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
736 m_folderID = LLUUID.Random(); 736 m_folderID = LLUUID.Random();
737 737
738 Flags = 0; 738 Flags = 0;