From 6fec9c789b509a8dd2ca636edd61e5f5cd510d11 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 25 Apr 2008 21:31:40 +0000 Subject: * Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working * Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 039029f..2357c2f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes public SceneObjectPart() { // It's not necessary to persist this - m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); + m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; m_TextureAnimation = new byte[0]; } @@ -732,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes AngularVelocity = new LLVector3(0, 0, 0); Acceleration = new LLVector3(0, 0, 0); m_TextureAnimation = new byte[0]; - m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); + m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; m_folderID = LLUUID.Random(); Flags = 0; -- cgit v1.1