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Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index de3ad38..904b158 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -396,6 +396,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
396 | #endregion | 396 | #endregion |
397 | 397 | ||
398 | #region Inventory | 398 | #region Inventory |
399 | public void AddInventoryItem() | ||
400 | { | ||
401 | |||
402 | } | ||
403 | |||
404 | public void RemoveInventoryItem() | ||
405 | { | ||
406 | |||
407 | } | ||
399 | /// <summary> | 408 | /// <summary> |
400 | /// | 409 | /// |
401 | /// </summary> | 410 | /// </summary> |