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authorMW2007-08-21 21:03:18 +0000
committerMW2007-08-21 21:03:18 +0000
commit921ac14e86fab329c3135b24b2a1be83813fce1b (patch)
tree867f42c3f5b9984b2281df2e6b40f7f56349d297 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentchanged the comment lines from # to ; in opensim.ini. (diff)
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Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index de3ad38..904b158 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -396,6 +396,15 @@ namespace OpenSim.Region.Environment.Scenes
396 #endregion 396 #endregion
397 397
398 #region Inventory 398 #region Inventory
399 public void AddInventoryItem()
400 {
401
402 }
403
404 public void RemoveInventoryItem()
405 {
406
407 }
399 /// <summary> 408 /// <summary>
400 /// 409 ///
401 /// </summary> 410 /// </summary>