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authorDahlia Trimble2009-01-15 02:17:30 +0000
committerDahlia Trimble2009-01-15 02:17:30 +0000
commit9822f8fc8f5bf311aa1605368d6043eaeadbf6aa (patch)
tree88a28c699e871cdfb0c9008e5f0f7cdc4242dfa3 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parent* Move the timed_out change to earlier on in the async handler (diff)
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Added a taint to the sculpt texture callback in an attempt to mitigate Mantis #2908. Thanks Teravus for the suggestions :)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 1fffd7f..991d5c9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2339,6 +2339,8 @@ if (m_shape != null) {
2339 PrimitiveBaseShape m_newshape = m_shape.Copy(); 2339 PrimitiveBaseShape m_newshape = m_shape.Copy();
2340 PhysActor.Shape = m_newshape; 2340 PhysActor.Shape = m_newshape;
2341 m_shape = m_newshape; 2341 m_shape = m_newshape;
2342
2343 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
2342 } 2344 }
2343 } 2345 }
2344 } 2346 }