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author | Dahlia Trimble | 2009-01-15 02:17:30 +0000 |
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committer | Dahlia Trimble | 2009-01-15 02:17:30 +0000 |
commit | 9822f8fc8f5bf311aa1605368d6043eaeadbf6aa (patch) | |
tree | 88a28c699e871cdfb0c9008e5f0f7cdc4242dfa3 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * Move the timed_out change to earlier on in the async handler (diff) | |
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Added a taint to the sculpt texture callback in an attempt to mitigate Mantis #2908. Thanks Teravus for the suggestions :)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 1fffd7f..991d5c9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -2339,6 +2339,8 @@ if (m_shape != null) { | |||
2339 | PrimitiveBaseShape m_newshape = m_shape.Copy(); | 2339 | PrimitiveBaseShape m_newshape = m_shape.Copy(); |
2340 | PhysActor.Shape = m_newshape; | 2340 | PhysActor.Shape = m_newshape; |
2341 | m_shape = m_newshape; | 2341 | m_shape = m_newshape; |
2342 | |||
2343 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
2342 | } | 2344 | } |
2343 | } | 2345 | } |
2344 | } | 2346 | } |