From 9822f8fc8f5bf311aa1605368d6043eaeadbf6aa Mon Sep 17 00:00:00 2001 From: Dahlia Trimble Date: Thu, 15 Jan 2009 02:17:30 +0000 Subject: Added a taint to the sculpt texture callback in an attempt to mitigate Mantis #2908. Thanks Teravus for the suggestions :) --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 1fffd7f..991d5c9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -2339,6 +2339,8 @@ if (m_shape != null) { PrimitiveBaseShape m_newshape = m_shape.Copy(); PhysActor.Shape = m_newshape; m_shape = m_newshape; + + m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); } } } -- cgit v1.1