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author | Teravus Ovares | 2008-03-03 16:52:25 +0000 |
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committer | Teravus Ovares | 2008-03-03 16:52:25 +0000 |
commit | d01535690254a347939bc8946d8c10e78a8ea577 (patch) | |
tree | 638cae76c554d79425bcef4f64c1c96cfb2b4eb3 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * More compiler warning nukage. (diff) | |
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* Applied patch 708 from devalnor. Thanks devalnor!
* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind. Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 04fa03e..a6a5063 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1844,7 +1844,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1844 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); | 1844 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); |
1845 | RemFlag(LLObject.ObjectFlags.Physics); | 1845 | RemFlag(LLObject.ObjectFlags.Physics); |
1846 | DoPhysicsPropertyUpdate(false, true); | 1846 | DoPhysicsPropertyUpdate(false, true); |
1847 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 1847 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
1848 | } | 1848 | } |
1849 | 1849 | ||
1850 | public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient) | 1850 | public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient) |