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authorSean Dague2007-08-23 19:28:09 +0000
committerSean Dague2007-08-23 19:28:09 +0000
commitff7164196dd440258b116d1f967135311c5a845a (patch)
tree5e60ea873a7a1c5c3b642ac6e33ff34009172e8f /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentLowered priority of script threads. Executing state_entry() event on script rez. (diff)
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I think this fixes blob save/load issues (though I'm still not convinced this
will handle > 8k textures yet). Need MW to test to see if this gets rid of his issue. There is commented code left in here for now until we know it is fixed
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