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author | Charles Krinke | 2008-11-01 17:58:34 +0000 |
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committer | Charles Krinke | 2008-11-01 17:58:34 +0000 |
commit | 9299be0080add077ecec9fc869f43565c4481e88 (patch) | |
tree | 7a656be483b73dbddbc8bb3060b686c1b1a6bc74 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | Added soft_cfm and soft_erp to the general "contact" initialization (diff) | |
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Revert last checkin. Avatars fall through non-physical prims now.
There is more to the solution then just enabling soft_erp and
soft_cfm for all d.Contact cases.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
0 files changed, 0 insertions, 0 deletions