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authorCharles Krinke2008-06-28 16:08:12 +0000
committerCharles Krinke2008-06-28 16:08:12 +0000
commit9a0ef22ed979433f4d017a252173f38fe5e56892 (patch)
tree98bd25e3a49a38922b37728df4de9e0fa5b7366a /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentplumbing for multiple inventory servers. Mostly done on the region server side. (diff)
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Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs14
1 files changed, 1 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 4a24dad..ebefdce 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -114,8 +114,6 @@ namespace OpenSim.Region.Environment.Scenes
114 private bool m_scriptListens_atTarget = false; 114 private bool m_scriptListens_atTarget = false;
115 private bool m_scriptListens_notAtTarget = false; 115 private bool m_scriptListens_notAtTarget = false;
116 116
117 private int m_startparameter = 0;
118
119 #region Properties 117 #region Properties
120 118
121 /// <summary> 119 /// <summary>
@@ -137,16 +135,6 @@ namespace OpenSim.Region.Environment.Scenes
137 protected bool m_isSelected = false; 135 protected bool m_isSelected = false;
138 136
139 /// <summary> 137 /// <summary>
140 /// Set start parameter for on_rez event and llGetStartParameter()
141 /// </summary>
142 [XmlIgnore]
143 public int StartParameter
144 {
145 get { return m_startparameter; }
146 set { m_startparameter = value; }
147 }
148
149 /// <summary>
150 /// Number of prims in this group 138 /// Number of prims in this group
151 /// </summary> 139 /// </summary>
152 public int PrimCount 140 public int PrimCount
@@ -937,7 +925,7 @@ namespace OpenSim.Region.Environment.Scenes
937 { 925 {
938 foreach (SceneObjectPart part in m_parts.Values) 926 foreach (SceneObjectPart part in m_parts.Values)
939 { 927 {
940 part.StopScripts(); 928 part.RemoveScriptInstances();
941 929
942 List<ScenePresence> avatars = Scene.GetScenePresences(); 930 List<ScenePresence> avatars = Scene.GetScenePresences();
943 for (int i = 0; i < avatars.Count; i++) 931 for (int i = 0; i < avatars.Count; i++)