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authorMW2007-09-06 14:15:16 +0000
committerMW2007-09-06 14:15:16 +0000
commit804e87861b95f08590cff8a84a4b9955f1750452 (patch)
tree2a9c6fcdf1ae6236f495f8f8012ae069c1011f5f /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentfixed mantis bug 375 (copy broken with physics/ODE enabled) (diff)
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added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 1869a63..b202f3c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -347,6 +347,22 @@ namespace OpenSim.Region.Environment.Scenes
347 } 347 }
348 } 348 }
349 349
350 public void ScheduleFullUpdateToAvatar(ScenePresence presence)
351 {
352 foreach (SceneObjectPart part in this.m_parts.Values)
353 {
354 part.AddFullUpdateToAvatar(presence);
355 }
356 }
357
358 public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
359 {
360 foreach (SceneObjectPart part in this.m_parts.Values)
361 {
362 part.AddTerseUpdateToAvatar(presence);
363 }
364 }
365
350 /// <summary> 366 /// <summary>
351 /// 367 ///
352 /// </summary> 368 /// </summary>