From 804e87861b95f08590cff8a84a4b9955f1750452 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 6 Sep 2007 14:15:16 +0000 Subject: added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop). --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 1869a63..b202f3c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -347,6 +347,22 @@ namespace OpenSim.Region.Environment.Scenes } } + public void ScheduleFullUpdateToAvatar(ScenePresence presence) + { + foreach (SceneObjectPart part in this.m_parts.Values) + { + part.AddFullUpdateToAvatar(presence); + } + } + + public void ScheduleTerseUpdateToAvatar(ScenePresence presence) + { + foreach (SceneObjectPart part in this.m_parts.Values) + { + part.AddTerseUpdateToAvatar(presence); + } + } + /// /// /// -- cgit v1.1