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author | Melanie Thielker | 2008-09-03 19:28:46 +0000 |
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committer | Melanie Thielker | 2008-09-03 19:28:46 +0000 |
commit | eee9c114cbcfdefba2b2edc94d4d174689c5d546 (patch) | |
tree | 9bfe5c6268cbbbb805f97c8013f1a641add6867e /OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |
parent | Mantis #2112 (diff) | |
download | opensim-SC_OLD-eee9c114cbcfdefba2b2edc94d4d174689c5d546.zip opensim-SC_OLD-eee9c114cbcfdefba2b2edc94d4d174689c5d546.tar.gz opensim-SC_OLD-eee9c114cbcfdefba2b2edc94d4d174689c5d546.tar.bz2 opensim-SC_OLD-eee9c114cbcfdefba2b2edc94d4d174689c5d546.tar.xz |
Mantis #2111
Eliminate gretuitious KillObject packets. KillObject is sent to the
viewer for the root part only.
Also prevents the full update on deselect that makes a deleted object
reappear and stay visible until the background deleter got around to it.
We still send 2 KillObject packets for the root prim, that could be
avoided only at a cost in reliability. One packet seems an acceptable
price to pay for consistency.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
0 files changed, 0 insertions, 0 deletions