diff options
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneEvents.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneEvents.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index fa1bacb..ac887c0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
15 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | 15 | public delegate void OnNewPresenceDelegate(ScenePresence presence); |
16 | public event OnNewPresenceDelegate OnNewPresence; | 16 | public event OnNewPresenceDelegate OnNewPresence; |
17 | 17 | ||
18 | public delegate void OnNewPrimitiveDelegate(Primitive prim); | 18 | public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim); |
19 | public event OnNewPrimitiveDelegate OnNewPrimitive; | 19 | public event OnNewPrimitiveDelegate OnNewPrimitive; |
20 | 20 | ||
21 | public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid); | 21 | public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid); |
@@ -29,7 +29,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
29 | } | 29 | } |
30 | } | 30 | } |
31 | 31 | ||
32 | public void TriggerOnNewPrimitive(Primitive prim) | 32 | public void TriggerOnNewPrimitive(PrimitiveOld prim) |
33 | { | 33 | { |
34 | if (OnNewPrimitive != null) | 34 | if (OnNewPrimitive != null) |
35 | OnNewPrimitive(prim); | 35 | OnNewPrimitive(prim); |