From 9800c05c1b3c7804466d6f3a9c38a739156625fd Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 1 Jul 2007 17:26:33 +0000 Subject: Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. --- OpenSim/Region/Environment/Scenes/SceneEvents.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneEvents.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index fa1bacb..ac887c0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs @@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Scenes public delegate void OnNewPresenceDelegate(ScenePresence presence); public event OnNewPresenceDelegate OnNewPresence; - public delegate void OnNewPrimitiveDelegate(Primitive prim); + public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim); public event OnNewPrimitiveDelegate OnNewPrimitive; public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid); @@ -29,7 +29,7 @@ namespace OpenSim.Region.Environment.Scenes } } - public void TriggerOnNewPrimitive(Primitive prim) + public void TriggerOnNewPrimitive(PrimitiveOld prim) { if (OnNewPrimitive != null) OnNewPrimitive(prim); -- cgit v1.1