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author | Charles Krinke | 2008-03-02 22:28:48 +0000 |
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committer | Charles Krinke | 2008-03-02 22:28:48 +0000 |
commit | 7794fc3766a71f6c708b53674064f69279434d1e (patch) | |
tree | 0a0f8ec8f81f2afa68dfaaa8450c08f0b203d77c /OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |
parent | Thank you kindly, Ahzzmandius for adding (diff) | |
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Change handler001 through handler009 to more
appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move
forward without numbered handlers.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 8678f7a..75e3cfd 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -58,14 +58,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | public event ChildAgentUpdate OnChildAgentUpdate; | 58 | public event ChildAgentUpdate OnChildAgentUpdate; |
59 | public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; | 59 | public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; |
60 | 60 | ||
61 | private AgentCrossing handler001 = null; // OnAvatarCrossingIntoRegion; | 61 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; |
62 | private ExpectUserDelegate handler002 = null; // OnExpectUser; | 62 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; |
63 | private ExpectPrimDelegate handler003 = null; // OnExpectPrim; | 63 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; |
64 | private CloseAgentConnection handler004 = null; // OnCloseAgentConnection; | 64 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; |
65 | private PrimCrossing handler005 = null; // OnPrimCrossingIntoRegion; | 65 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
66 | private RegionUp handler006 = null; // OnRegionUp; | 66 | private RegionUp handlerRegionUp = null; // OnRegionUp; |
67 | private ChildAgentUpdate handler007 = null; // OnChildAgentUpdate; | 67 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; |
68 | private RemoveKnownRegionsFromAvatarList handler008 = null; // OnRemoveKnownRegionFromAvatar; | 68 | private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; |
69 | 69 | ||
70 | public KillObjectDelegate KillObject; | 70 | public KillObjectDelegate KillObject; |
71 | public string _debugRegionName = String.Empty; | 71 | public string _debugRegionName = String.Empty; |
@@ -132,30 +132,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
132 | /// | 132 | /// |
133 | protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | 133 | protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent) |
134 | { | 134 | { |
135 | handler002 = OnExpectUser; | 135 | handlerExpectUser = OnExpectUser; |
136 | if (handler002 != null) | 136 | if (handlerExpectUser != null) |
137 | { | 137 | { |
138 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname); | 138 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname); |
139 | handler002(regionHandle, agent); | 139 | handlerExpectUser(regionHandle, agent); |
140 | } | 140 | } |
141 | } | 141 | } |
142 | 142 | ||
143 | protected bool newRegionUp(RegionInfo region) | 143 | protected bool newRegionUp(RegionInfo region) |
144 | { | 144 | { |
145 | handler006 = OnRegionUp; | 145 | handlerRegionUp = OnRegionUp; |
146 | if (handler006 != null) | 146 | if (handlerRegionUp != null) |
147 | { | 147 | { |
148 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName); | 148 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName); |
149 | handler006(region); | 149 | handlerRegionUp(region); |
150 | } | 150 | } |
151 | return true; | 151 | return true; |
152 | } | 152 | } |
153 | 153 | ||
154 | protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 154 | protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) |
155 | { | 155 | { |
156 | handler007 = OnChildAgentUpdate; | 156 | handlerChildAgentUpdate = OnChildAgentUpdate; |
157 | if (handler007 != null) | 157 | if (handlerChildAgentUpdate != null) |
158 | handler007(regionHandle, cAgentData); | 158 | handlerChildAgentUpdate(regionHandle, cAgentData); |
159 | 159 | ||
160 | 160 | ||
161 | return true; | 161 | return true; |
@@ -163,39 +163,39 @@ namespace OpenSim.Region.Environment.Scenes | |||
163 | 163 | ||
164 | protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | 164 | protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
165 | { | 165 | { |
166 | handler001 = OnAvatarCrossingIntoRegion; | 166 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; |
167 | if (handler001 != null) | 167 | if (handlerAvatarCrossingIntoRegion != null) |
168 | { | 168 | { |
169 | handler001(regionHandle, agentID, position, isFlying); | 169 | handlerAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); |
170 | } | 170 | } |
171 | } | 171 | } |
172 | 172 | ||
173 | protected void IncomingPrimCrossing(ulong regionHandle, LLUUID primID, String objXMLData) | 173 | protected void IncomingPrimCrossing(ulong regionHandle, LLUUID primID, String objXMLData) |
174 | { | 174 | { |
175 | handler003 = OnExpectPrim; | 175 | handlerExpectPrim = OnExpectPrim; |
176 | if (handler003 != null) | 176 | if (handlerExpectPrim != null) |
177 | { | 177 | { |
178 | handler003(regionHandle, primID, objXMLData); | 178 | handlerExpectPrim(regionHandle, primID, objXMLData); |
179 | } | 179 | } |
180 | 180 | ||
181 | } | 181 | } |
182 | 182 | ||
183 | protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) | 183 | protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) |
184 | { | 184 | { |
185 | handler005 = OnPrimCrossingIntoRegion; | 185 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; |
186 | if (handler005 != null) | 186 | if (handlerPrimCrossingIntoRegion != null) |
187 | { | 187 | { |
188 | handler005(regionHandle, primID, position, isPhysical); | 188 | handlerPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical); |
189 | } | 189 | } |
190 | } | 190 | } |
191 | 191 | ||
192 | protected bool CloseConnection(ulong regionHandle, LLUUID agentID) | 192 | protected bool CloseConnection(ulong regionHandle, LLUUID agentID) |
193 | { | 193 | { |
194 | m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString()); | 194 | m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString()); |
195 | handler004 = OnCloseAgentConnection; | 195 | handlerCloseAgentConnection = OnCloseAgentConnection; |
196 | if (handler004 != null) | 196 | if (handlerCloseAgentConnection != null) |
197 | { | 197 | { |
198 | return handler004(regionHandle, agentID); | 198 | return handlerCloseAgentConnection(regionHandle, agentID); |
199 | } | 199 | } |
200 | return false; | 200 | return false; |
201 | } | 201 | } |
@@ -437,10 +437,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
437 | // We remove the list of known regions from the agent's known region list through an event | 437 | // We remove the list of known regions from the agent's known region list through an event |
438 | // to scene, because, if an agent logged of, it's likely that there will be no scene presence | 438 | // to scene, because, if an agent logged of, it's likely that there will be no scene presence |
439 | // by the time we get to this part of the method. | 439 | // by the time we get to this part of the method. |
440 | handler008 = OnRemoveKnownRegionFromAvatar; | 440 | handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar; |
441 | if (handler008 != null) | 441 | if (handlerRemoveKnownRegionFromAvatar != null) |
442 | { | 442 | { |
443 | handler008(agentID, regionlst); | 443 | handlerRemoveKnownRegionFromAvatar(agentID, regionlst); |
444 | } | 444 | } |
445 | } | 445 | } |
446 | 446 | ||