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authorMW2007-12-02 14:56:23 +0000
committerMW2007-12-02 14:56:23 +0000
commitcac98171e5143dbcd37acca00a9e4ed87ec4e477 (patch)
tree5df6b0bc82d928f318b5c988765b5fadf7b2998f /OpenSim/Region/Environment/Scenes/Scene.cs
parentFixes a bug that my last commit introduced. (diff)
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Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
Just need to store this data out to a database.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index ade0e35..19e0064 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -949,7 +949,7 @@ namespace OpenSim.Region.Environment.Scenes
949 CreateAndAddScenePresence(client, child); 949 CreateAndAddScenePresence(client, child);
950 950
951 m_LandManager.sendParcelOverlay(client); 951 m_LandManager.sendParcelOverlay(client);
952 CommsManager.UserProfileCache.AddNewUser(client.AgentId); 952 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
953 CommsManager.TransactionsManager.AddUser(client.AgentId); 953 CommsManager.TransactionsManager.AddUser(client.AgentId);
954 } 954 }
955 955
@@ -999,10 +999,10 @@ namespace OpenSim.Region.Environment.Scenes
999 client.OnGodKickUser += handleGodlikeKickUser; 999 client.OnGodKickUser += handleGodlikeKickUser;
1000 1000
1001 client.OnCreateNewInventoryItem += CreateNewInventoryItem; 1001 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
1002 client.OnCreateNewInventoryFolder += CommsManager.UserProfileCache.HandleCreateInventoryFolder; 1002 client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder;
1003 client.OnFetchInventoryDescendents += CommsManager.UserProfileCache.HandleFecthInventoryDescendents; 1003 client.OnFetchInventoryDescendents += CommsManager.UserProfileCacheService.HandleFecthInventoryDescendents;
1004 client.OnRequestTaskInventory += RequestTaskInventory; 1004 client.OnRequestTaskInventory += RequestTaskInventory;
1005 client.OnFetchInventory += CommsManager.UserProfileCache.HandleFetchInventory; 1005 client.OnFetchInventory += CommsManager.UserProfileCacheService.HandleFetchInventory;
1006 client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset; 1006 client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
1007 client.OnCopyInventoryItem += CopyInventoryItem; 1007 client.OnCopyInventoryItem += CopyInventoryItem;
1008 client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest; 1008 client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;