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authorMW2007-10-29 21:46:25 +0000
committerMW2007-10-29 21:46:25 +0000
commit3d8219f6c7faa256d6a13ab7925f75d83af95b78 (patch)
treeea507efa88aa7e526575469a6ce913fdc0c0358e /OpenSim/Region/Environment/Scenes/Scene.cs
parentFixed a bug in SQLAssetServer that only seemed to be a problem when running u... (diff)
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as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1f50e1b..b54c25b 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -40,8 +40,6 @@ using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Console; 40using OpenSim.Framework.Console;
41using OpenSim.Framework.Interfaces; 41using OpenSim.Framework.Interfaces;
42using OpenSim.Framework.Servers; 42using OpenSim.Framework.Servers;
43using OpenSim.Framework.Types;
44using OpenSim.Framework.Utilities;
45using OpenSim.Region.Capabilities; 43using OpenSim.Region.Capabilities;
46using OpenSim.Region.Environment.Interfaces; 44using OpenSim.Region.Environment.Interfaces;
47using OpenSim.Region.Environment.LandManagement; 45using OpenSim.Region.Environment.LandManagement;
@@ -296,7 +294,7 @@ namespace OpenSim.Region.Environment.Scenes
296 UpdateLand(); 294 UpdateLand();
297 295
298 if (m_frame % m_update_avatars == 0) 296 if (m_frame % m_update_avatars == 0)
299 UpdateAvatars(); 297 UpdateInWorldTime();
300 } 298 }
301 catch (NotImplementedException) 299 catch (NotImplementedException)
302 { 300 {
@@ -329,7 +327,7 @@ namespace OpenSim.Region.Environment.Scenes
329 } 327 }
330 } 328 }
331 329
332 private void UpdateAvatars() 330 private void UpdateInWorldTime()
333 { 331 {
334 m_timeUpdateCount++; 332 m_timeUpdateCount++;
335 if (m_timeUpdateCount > 600) 333 if (m_timeUpdateCount > 600)