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authorMelanie Thielker2008-07-14 01:39:36 +0000
committerMelanie Thielker2008-07-14 01:39:36 +0000
commit07bd749ac56dc498610fc88e61cc7ab04047620e (patch)
tree7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Region/Environment/Scenes/Scene.cs
parentPatch #9149 (diff)
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Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 36a0ffc..a6a5264 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1354,10 +1354,10 @@ namespace OpenSim.Region.Environment.Scenes
1354 m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); 1354 m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID");
1355 } 1355 }
1356 1356
1357 m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; 1357 m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID;
1358 1358
1359 AssetBase asset = new AssetBase(); 1359 AssetBase asset = new AssetBase();
1360 asset.FullID = m_regInfo.EstateSettings.terrainImageID; 1360 asset.FullID = m_regInfo.RegionSettings.TerrainImageID;
1361 asset.Data = data; 1361 asset.Data = data;
1362 asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); 1362 asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
1363 asset.Description = RegionInfo.RegionName; 1363 asset.Description = RegionInfo.RegionName;
@@ -1405,10 +1405,10 @@ namespace OpenSim.Region.Environment.Scenes
1405 TerrainImageLLUUID = lastMapRegionUUID; 1405 TerrainImageLLUUID = lastMapRegionUUID;
1406 } 1406 }
1407 1407
1408 m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; 1408 m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID;
1409 1409
1410 AssetBase asset = new AssetBase(); 1410 AssetBase asset = new AssetBase();
1411 asset.FullID = m_regInfo.EstateSettings.terrainImageID; 1411 asset.FullID = m_regInfo.RegionSettings.TerrainImageID;
1412 asset.Data = data; 1412 asset.Data = data;
1413 asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); 1413 asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
1414 asset.Description = RegionInfo.RegionName; 1414 asset.Description = RegionInfo.RegionName;