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author | Melanie Thielker | 2008-08-11 23:20:14 +0000 |
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committer | Melanie Thielker | 2008-08-11 23:20:14 +0000 |
commit | f9945bf87f93d9e676801af77c4a7fdaf3999ef4 (patch) | |
tree | df0fdd2c2dc79cab484478b8aee0704febbb49a5 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * minor: replace hard tabs with soft 4 space tabs in previous patch (diff) | |
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Patch #9163 - Refactor initial packet sending out of InnerScene into
ScenePresence. Pace prim delivery to about 200 updates/s max. Break
a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout
on agent login. Eliminate 60 second timeout at "Waiting for region handshake".
Fix region crossing/teleport response. Fix appearance in primmy regions.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 33b2f6f..f39a0e6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -3498,15 +3498,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3498 | m_innerScene.RemovePhysicalPrim(num); | 3498 | m_innerScene.RemovePhysicalPrim(num); |
3499 | } | 3499 | } |
3500 | 3500 | ||
3501 | /// <summary> | ||
3502 | /// | ||
3503 | /// </summary> | ||
3504 | /// <param name="presence"></param> | ||
3505 | public void SendAllSceneObjectsToClient(ScenePresence presence) | ||
3506 | { | ||
3507 | m_innerScene.SendAllSceneObjectsToClient(presence); | ||
3508 | } | ||
3509 | |||
3510 | //The idea is to have a group of method that return a list of avatars meeting some requirement | 3501 | //The idea is to have a group of method that return a list of avatars meeting some requirement |
3511 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | 3502 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. |
3512 | 3503 | ||