From f9945bf87f93d9e676801af77c4a7fdaf3999ef4 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 11 Aug 2008 23:20:14 +0000 Subject: Patch #9163 - Refactor initial packet sending out of InnerScene into ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions. --- OpenSim/Region/Environment/Scenes/Scene.cs | 9 --------- 1 file changed, 9 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 33b2f6f..f39a0e6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -3498,15 +3498,6 @@ namespace OpenSim.Region.Environment.Scenes m_innerScene.RemovePhysicalPrim(num); } - /// - /// - /// - /// - public void SendAllSceneObjectsToClient(ScenePresence presence) - { - m_innerScene.SendAllSceneObjectsToClient(presence); - } - //The idea is to have a group of method that return a list of avatars meeting some requirement // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. -- cgit v1.1