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author | Teravus Ovares | 2008-05-09 07:50:00 +0000 |
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committer | Teravus Ovares | 2008-05-09 07:50:00 +0000 |
commit | b7baa3cd2aa60324f52118e565465475c669ec80 (patch) | |
tree | 99ce1c16edb1e0f8895e255e83c563ea489a5882 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | Thank you, Melanie for a patch that helps conversion (diff) | |
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* Valid Sculpted prim now collide properly.
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy
* Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now)
* This just adds to the experimental nature of trunk. :D
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5ce3c7b..1f66744 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1134,7 +1134,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1134 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1134 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1135 | rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; | 1135 | rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; |
1136 | rootPart.TrimPermissions(); | 1136 | rootPart.TrimPermissions(); |
1137 | 1137 | group.CheckSculptAndLoad(); | |
1138 | group.ApplyPhysics(m_physicalPrim); | 1138 | group.ApplyPhysics(m_physicalPrim); |
1139 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1139 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
1140 | } | 1140 | } |