From b7baa3cd2aa60324f52118e565465475c669ec80 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 9 May 2008 07:50:00 +0000 Subject: * Valid Sculpted prim now collide properly. * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D --- OpenSim/Region/Environment/Scenes/Scene.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5ce3c7b..1f66744 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1134,7 +1134,7 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart rootPart = group.GetChildPart(group.UUID); rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; rootPart.TrimPermissions(); - + group.CheckSculptAndLoad(); group.ApplyPhysics(m_physicalPrim); //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); } -- cgit v1.1