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authorMW2007-08-21 16:25:57 +0000
committerMW2007-08-21 16:25:57 +0000
commitb7134c834c9e44802debc10671acbece1e94aa95 (patch)
treef3989ef8f89c70f39a40961c94651b9d446e54f3 /OpenSim/Region/Environment/Scenes/Scene.cs
parentCan now turn on/off server side permission checking (on prim editing etc) fro... (diff)
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Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 537ab8c..02a035d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -610,6 +610,8 @@ namespace OpenSim.Region.Environment.Scenes
610 { 610 {
611 SceneObjectGroup obj = new SceneObjectGroup(this, 611 SceneObjectGroup obj = new SceneObjectGroup(this,
612 this.m_regionHandle, aPrimNode.OuterXml); 612 this.m_regionHandle, aPrimNode.OuterXml);
613 //if we want this to be a import method then we need new uuids for the object to avoid any clashes
614 //obj.RegenerateFullIDs();
613 AddEntity(obj); 615 AddEntity(obj);
614 primCount++; 616 primCount++;
615 } 617 }