diff options
Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right.
Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 537ab8c..02a035d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -610,6 +610,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
610 | { | 610 | { |
611 | SceneObjectGroup obj = new SceneObjectGroup(this, | 611 | SceneObjectGroup obj = new SceneObjectGroup(this, |
612 | this.m_regionHandle, aPrimNode.OuterXml); | 612 | this.m_regionHandle, aPrimNode.OuterXml); |
613 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | ||
614 | //obj.RegenerateFullIDs(); | ||
613 | AddEntity(obj); | 615 | AddEntity(obj); |
614 | primCount++; | 616 | primCount++; |
615 | } | 617 | } |